After finishing Blinkin Blobs, I started work on a few prototypes of which two quickly became my favorites, a top down sci-fi horror game (Tenebris) and a 2D puzzle platformer which will most likely become my next project.
As I experimented more with the design of Tenebris, the game evolved to have a emphasis of being trapped in the dark, and the fear of not knowing whats in the surrounding area.
Over the last couple of weekends I have being working on the tools and systems that will allow me to quickly create maps/levels for Tenebris with out having to write custom code for each map/level. I wanted to keep the code as portable as possible and to do this I decided to use XNA/MonoGame again, as this allows me to target PlayStation Mobile, Xbox Indie Games, Desktop and many more with little to no code changes. To create the maps/level I am using Tiled and have written my own custom TMX loader.
Tenebris is the largest game I have attempted to design and develop on my own, and I’m hoping I haven’t bitten off more than chew, but than again you never know until you try.